Joshua Gregory
Joshua Gregory
Hard Surface Artist @ Liquid Development
Portland, Oregon, United States of America

Summary

Hi there, I'm Josh. I'm a 3D Artist at Liquid Development that specializes in weapon/hard surface art.

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Skills

Hard Surface ModelingLow-poly ModelingUV MappingHigh-poly ModelingWeapon ModelingPBR TexturingTexture BakingQuality Assurance

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance Painter
Substance Painter
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Experience

  • Junior Hard Surface Artist at Liquid Development
    Portland, Oregon, United States of America
    August 2017 - Present

  • Freelance Hard Surface Artist at Freelance Hard Surface Artist
    United States of America
    March 2017 - October 2017

    Creating hard surface and environmental props for a variety of clients.

  • Environment Artist at Chronos VR
    Seattle
    January 2016 - April 2016

    Tasked with creating the environment, props, and their textures for "The Alley" by Chronos VR.