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Joshua Gregory
Joshua Gregory
Weapons/Hard Surface Artist @ Ryzin Art
Seattle, United States of America

Summary

Junior hard surface artist with a emphasis on weapons and firearms.

Skills

Hard Surface ModelingPBR TexturingTexture BakingWeapon ModelingHigh-poly ModelingLow-poly ModelingUV Mapping

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
Mudbox
Mudbox
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite

Experience

  • Hard Surface and Environment Artist at Iron Belly Studios
    Seattle, WA, United States of America
    March 2017 - April 2017 (1 month)

    Creating hard surface and environmental assets with PBR texturing.

  • Environment Artist at Chronos VR
    Seattle
    January 2016 - April 2016 (3 months)

    Tasked with creating the environment, props, and their textures for "The Alley" by Chronos VR.