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Joshua Gregory
Joshua Gregory
Weapons/Hard Surface Artist | Looking for work
Seattle, United States of America

Summary

Hi there. I'm a Junior Hard Surface Artist with AAA experience. I am currently looking for contract, full time, or freelance work (remote or on site.) If you are interested in hiring me, feel free to send me an email. Professional work will be posted on my portfolio as soon as I'm allowed to.

Skills

Hard Surface ModelingLow-poly ModelingUV MappingHigh-poly ModelingWeapon ModelingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
Mudbox
Mudbox
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite

Experience

  • Hard Surface and Environment Artist at Iron Belly Studios
    Seattle, WA, United States of America
    March 2017 - April 2017 (1 month)

    Creating hard surface and environmental assets with PBR texturing.

  • Environment Artist at Chronos VR
    Seattle
    January 2016 - April 2016 (3 months)

    Tasked with creating the environment, props, and their textures for "The Alley" by Chronos VR.