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Joshua Gregory
Joshua Gregory
3D Artist @ Liquid Development
Portland, Oregon, United States of America

Skills

Hard Surface ModelingLow-poly ModelingUV MappingHigh-poly ModelingWeapon ModelingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
Mudbox
Mudbox
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite

Experience

  • 3D Artist at Liquid Development
    Portland, Oregon, United States of America
    August 2017 - Present

  • Freelance Hard Surface Artist at Freelance Hard Surface Artist
    United States of America
    March 2017 - Present

    Creating hard surface and environmental props for a variety of clients.

  • Environment Artist at Chronos VR
    Seattle
    January 2016 - April 2016

    Tasked with creating the environment, props, and their textures for "The Alley" by Chronos VR.